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Overview

Midnight Notes is a 2D top-down stealth puzzle game set inside a university at night. The player takes control of a student who returns to campus after hours to retrieve forgotten notes. To succeed, the player must solve environmental puzzles, avoid guards, and uncover clues that help progress through each level.

My Contributions

I designed and programmed every gameplay system in the project using Unity and C#.

I developed the player controller, interaction system, enemy AI, inventory system, dialogue system, puzzle mechanics, cutscenes, and level progression systems.

The game contains multiple interconnected systems that work together to create stealth-focused gameplay. Players must collect and use items, solve puzzles, avoid detection, and use environmental mechanics to progress through the game.

Technical Highlights

• Implemented enemy AI using Patrol and Chase states. 
 • Developed player detection and target tracking systems.
• Built a drag-and-drop inventory system with item usage functionality.
• Created a dialogue system supporting contextual interactions and player choices.
• Implemented stealth mechanics including hiding spots and distraction systems.
• Developed CCTV detection systems that alert enemies.
• Created puzzle progression systems and interactive world objects.

Controls

WASD / Arrow Keys - Movement

Shift - Move faster

E - Interact

Number Keys (1-4) - Select Inventory Item

Space - Use Selected Item

Download

Download
TemplateData.zip 138 MB

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